Well, we had our first GDA winner IRC chat today. We had some of the winners in the chatroom with us. The chat started at 9am Pacific Time (GMT -7) on 13 September 2008. We all had a good time in the chat and wish you could have been there!
Here were the attendees:
Alex "Hugie" Hugon - Best Action Module for Moonshadows Chapter 1
Adam Miller - Veteran Author Award & Best Adventure Module for Dark Waters Chapter 1: Highcastle
Ocanthus of BM Productions - Best Multiplayer Module for Tomb of Horrors Revisited
Hellfire and Baron of Robinson Workshop - Best Tileset Award for Deep Halls Tileset
Wyrin - Best Role Playing Module for Dark Avenger Chapter 1So, here's how the chat went.
[2008-09-13 19:16:35] <@AME_Tybae> Alright, guys. Let's get this show on the road. We'll start by introducing yourselves going on the list top to bottom. If someone lags behind, go ahead and step in. For the winners, please tell us what you won.
[2008-09-13 19:16:43] <@AME_Andarian> Adam: Again? I remember that from the 70s...
[2008-09-13 19:17:05] <Adam> I think he's working on an afro.
[2008-09-13 19:17:18] <@AME_Tybae> ActorOfVeil, that's your queue
[2008-09-13 19:17:24] <@AME_ActorOfVeil> I guess I'm on the top. I am ActorOfVeil, quite recently joined in AME.
[2008-09-13 19:17:30] <@AME_Andarian> I'm Andarian, Vice-Chairman of the Academy for Modding Excellence
[2008-09-13 19:17:46] <@AME_Tybae> I'm Tybae, organizer of chaos and random pimp slapper. AME member.
[2008-09-13 19:18:04] * @AME_Tybae slaps Ben[2008-09-13 19:18:12] <@BGPHughes> I'm Ben aka BGPHughes, Chairman of AME for the mo
[2008-09-13 19:18:19] <@BGPHughes> various other stuff
[2008-09-13 19:18:29] <@AME_Tybae> Mo? Month? Moronic?
[2008-09-13 19:18:33] <Hugie> moment
[2008-09-13 19:18:38] <@BGPHughes> money
[2008-09-13 19:18:42] <Hugie> crap
[2008-09-13 19:18:43] <@BGPHughes> rofl
[2008-09-13 19:18:51] * BGPHughes checks empty pockets[2008-09-13 19:19:01] <@AME_Tybae> Adam, you're next
[2008-09-13 19:19:20] <Adam> I'm Adam Miller, author of Shadowlords,
[2008-09-13 19:19:26] <Adam> Dreamcatcher, Demon
[2008-09-13 19:19:29] <Adam> etc.
[2008-09-13 19:19:50] <Ashercon> Hello all Ashercon from the NWN Podcast. The one that sounds like a hick! We have really enjoyed getting to interview some of the winners! Looking forward to doing more!
[2008-09-13 19:20:02] <Baron_RWS> Baron - Robinson Workshop - best tilest winner and all around swell guy.
[2008-09-13 19:20:08] <Hellfire_RWS> IM Hellfire Co starter or RWS, Modeler, Texturer, animator.. etc
[2008-09-13 19:20:15] * BGPHughes stifles a guffaw[2008-09-13 19:20:20] <Hugie> I'm Hugie!
[2008-09-13 19:20:24] <@AME_Tybae> lol
[2008-09-13 19:20:26] <Hugie> And I won an award!
[2008-09-13 19:20:41] <Hugie> (best action, again, huzzah!)
[2008-09-13 19:20:54] <@AME_Tybae> Johnny, you around?
[2008-09-13 19:21:11] <@AME_Andarian> Just for the record: Adam is winner of the NWN2 Veteran Author Award, and NWN2 Best Adventure Module for Dark Waters 1: Highcastle
[2008-09-13 19:21:29] <@AME_Tybae> Adam, who....?

[2008-09-13 19:21:43] <@AME_Andarian> Hugie won NWN2 Best Action Module for Moonshadows 1
[2008-09-13 19:21:49] * Ree is around[2008-09-13 19:22:03] * Wyrin is the author of the Dark Avenger series, for which he won the NWN2 GDA for Best Roleplaying Module for Chapter 1[2008-09-13 19:22:10] <Ree> "unless there are any other Jonnyæs around

"
[2008-09-13 19:22:16] <@AME_Tybae> I don't think so
[2008-09-13 19:22:25] <Hellfire_RWS> not yet, but your clones are growing nicely
[2008-09-13 19:22:32] <@AME_Tybae> Care to introduce yourself?
[2008-09-13 19:22:48] <Ree> uhm, sure.
[2008-09-13 19:23:11] <Ree> I'm Jonny Ree a creature/character modeller.
[2008-09-13 19:23:26] <Ree> From Bouncyrock
[2008-09-13 19:23:48] <@sirchet> Hi all
[2008-09-13 19:23:59] <Hugie> Ahoy, Sir Chet!
[2008-09-13 19:24:05] <Ree> Hello Sirchet
[2008-09-13 19:24:13] <@AME_Andarian> Hi Chet -- just in time to introduce yourself!
[2008-09-13 19:24:16] <@sirchet> almost didn't find the channel
[2008-09-13 19:24:23] <@sirchet> ok
[2008-09-13 19:24:36] * @AME_Tybae keeps things well hidden. 
[2008-09-13 19:24:37] <@AME_Qk> hello, i'm just Qk... errr you all know me

[2008-09-13 19:24:55] <@AME_Tybae> Yes, we love 2 meter tall cockroaches.

[2008-09-13 19:25:20] <@AME_Qk> all but hellfire

[2008-09-13 19:25:41] <Hellfire_RWS> :|
[2008-09-13 19:25:41] <@AME_Tybae> *******Question********** For all GDA winners[2008-09-13 19:25:42] * Ashercon waves
[2008-09-13 19:25:48] <@sirchet> I'm Chet, aka sirchet and Marcus "Wayne" Schlegel couldn't make it but asked if I would answer any questions for him.

[2008-09-13 19:26:04] <@BGPHughes> As long as I can answer Hugie's that's fine
[2008-09-13 19:26:20] <Hugie> w00t now I can go have lunch, thanks Ben!
[2008-09-13 19:26:20] <@sirchet> Kinda funny, I'm also part of AME, (they let me hang out)
[2008-09-13 19:26:37] <@AME_Tybae> Has winning the GDA award changed your mod, world or community relations?[2008-09-13 19:26:50] <@sirchet> Dying to hear Hugie's take on things
[2008-09-13 19:27:13] <Hugie> Winning this award has absolutely rocked the foundations of my world-wide reputation.
[2008-09-13 19:27:18] * @AME_Tybae has something special planned for Hugie....... (insert evil laugh here)[2008-09-13 19:27:29] <@sirchet> heh heh
[2008-09-13 19:27:49] <Hugie> *is afraid*[2008-09-13 19:27:51] <Ashercon> nice
[2008-09-13 19:27:58] <@AME_Qk> oh yes, i'll save an email Hugie, the spanish translation of Moonshadows will be released today
[2008-09-13 19:28:02] * @AME_Tybae slaps all GDA winners, except Hugie[2008-09-13 19:28:07] <@AME_Qk> if the vault updates
[2008-09-13 19:28:13] <Hugie> whoa! Haha I forgot about that!
[2008-09-13 19:28:39] <@AME_Tybae> Anyone else have an answer?
[2008-09-13 19:28:45] <Wyrin> Changed the mod... not really, but watcing the comments and votes i think it attracted more p[eople to try it out and play
[2008-09-13 19:28:52] <@AME_Tybae> Baron, Hellfire, Adam???
[2008-09-13 19:29:01] <Hellfire_RWS> it hasnt changed anything for me
[2008-09-13 19:29:19] <Hellfire_RWS> just my own personal satisfaction at winning the award
[2008-09-13 19:29:31] <Wyrin> was nice extra publicity for the launch of chapter 2
[2008-09-13 19:29:42] <Hellfire_RWS> HOF can easly be set up if you know enough ppl, not so with teh GDA IMO
[2008-09-13 19:29:47] <Baron_RWS> Not substantially....since Deep halls was our first release..it had already pretty much garnered all its downloads...i can take a quick look but we have maybe seen another 100 or so DL's of it since the GDA
[2008-09-13 19:29:52] <@sirchet> I must say tat Wayne has pushed us, (rest of his team) harder after PORR won an award
[2008-09-13 19:29:53] <@AME_Tybae> Indeed, you found out before I could even post on your forums, Hellfire. You must have been watching the site like a hawk.
][2008-09-13 19:29:55] <@BGPHughes> I wanted to ask that - have more people stopped by since you won?[2008-09-13 19:29:56] <Hugie> What Hellfire said.
[2008-09-13 19:30:10] <Adam> I always appreciate the recognition. It keeps me motivated, especially during the final push for a big undertaking like Dark Waters.
[2008-09-13 19:30:13] <Baron_RWS> But it was neat being recognised...
[2008-09-13 19:30:37] <Wyrin> ditto
[2008-09-13 19:30:38] <Baron_RWS> @AME_Tybae - We were
[2008-09-13 19:30:47] <@BGPHughes> Has anyone given you negative comments because you won?[2008-09-13 19:31:02] <@BGPHughes> (sorry Tybae - I keep interrupting!)
[2008-09-13 19:31:02] <@AME_Tybae> I think the Podcast crew has been an invaluable piece of marketing for the AME and the GDA awards.
[2008-09-13 19:31:08] <Baron_RWS> Nope nothing but positives
[2008-09-13 19:31:10] <@AME_Tybae> No worries
[2008-09-13 19:31:18] * @AME_Tybae sicks the Gnomes on Ben[2008-09-13 19:31:26] <Wyrin> BGPHughes: i did wonder if I'd get some people stopping by and saying "what is this drivvel, H&C shoulda got it.." but thankfully no

[2008-09-13 19:31:28] <@sirchet> YAY! PodCast!!
[2008-09-13 19:31:33] <@AME_Tybae> They are good questions!
[2008-09-13 19:31:46] <@BGPHughes> They just send those to me Wyrin
[2008-09-13 19:31:48] <Ashercon> Glad to help!!
[2008-09-13 19:31:49] <@BGPHughes>

[2008-09-13 19:31:53] <Wyrin> lol
[2008-09-13 19:31:53] <Hellfire_RWS> what baron said
[2008-09-13 19:32:16] <@AME_Tybae> ***********Question*********** For Adam and Wyrin.[2008-09-13 19:32:22] <Adam> I haven't gotten anything negative . . .
[2008-09-13 19:32:42] <Adam> I used to get a fair amount of "your module sucks" e-mails back in the day.
[2008-09-13 19:32:48] <Adam> But I haven't much lately.
[2008-09-13 19:32:50] <@AME_Tybae> When making a series of modules do feel it easy or hard to make a satisfying conclusion to your sagas?[2008-09-13 19:32:56] <@sirchet> hard to believe
[2008-09-13 19:32:57] <Adam> My standard response is "sorry it wasn't to your liking"
[2008-09-13 19:33:05] <Adam> Endings are really hard.
[2008-09-13 19:33:12] <Adam> It was nearly my undoing with Demon.
[2008-09-13 19:33:19] * @AME_Tybae thinks naysayers of Adam's work are nuts[2008-09-13 19:33:25] <Adam> The first ending kinda sucked, so I made a very quick expansion.
[2008-09-13 19:33:30] <Adam> Which had a more satisfying ending.
[2008-09-13 19:33:45] <Adam> Note to self - people like to defeat an evil bad guy in the end.
[2008-09-13 19:33:51] <@BGPHughes> Too true
[2008-09-13 19:33:54] <@AME_Tybae> lol
[2008-09-13 19:33:55] <@AME_Andarian> Adam: The first ending to Demon, or DW1?
[2008-09-13 19:33:59] <Adam> Demon.
[2008-09-13 19:34:13] <Adam> The end was more like a family reunion.
[2008-09-13 19:34:20] <Wyrin> it's hard to get the balance of a good point to leave players wanting more... when you realise the 'more' is going to come months down the line when they won't feel as drivven to explore it
[2008-09-13 19:34:23] <@sirchet> or be the evil bad guy

[2008-09-13 19:34:28] <@BGPHughes> But you also have to have a bit of 'what happened next/happy stuff' for most too
[2008-09-13 19:34:28] <Adam> And I think people responded with a "huh"?
[2008-09-13 19:34:36] <@AME_Tybae> Great segway, Wyrin
[2008-09-13 19:34:56] <@AME_Andarian> Segue
[2008-09-13 19:35:15] <@BGPHughes> Saskatchewan?
[2008-09-13 19:35:23] <Hugie> monkeys?
[2008-09-13 19:35:27] <@AME_Tybae> Sasquatch
[2008-09-13 19:35:39] <@AME_Tybae> Where's Skunk when you need him?
[2008-09-13 19:35:40] * BGPHughes scratches his head[2008-09-13 19:35:42] <Wyrin> first time ever my writing compared to a two-wheeled electripod - thanks!
[2008-09-13 19:35:45] <Wyrin>

[2008-09-13 19:35:51] <@sirchet> darn edumacated peoples
[2008-09-13 19:35:53] <@AME_Andarian> lol
[2008-09-13 19:36:08] <@AME_Tybae> **********Question*********** for Hugie, Adam and Wyrin[2008-09-13 19:36:09] <Adam> Do other folks try to work on multiple endings? I'm shooting for a wide variety of endings and I find it somewhat challenging.
[2008-09-13 19:36:11] <@BGPHughes> Now we all have to go and find online dictionaries
[2008-09-13 19:36:30] <@AME_Tybae> Do you find it difficult to find a point to separate your chapters leaving the player wanting more?[2008-09-13 19:36:37] <@AME_Andarian> Adam: hold that question, I'll come back to it...
[2008-09-13 19:36:52] <Hugie> Bwahaha, that's a mean question.
[2008-09-13 19:36:58] <@BGPHughes> Yeah - I'm not a winner, but I'd like to answer that one too
[2008-09-13 19:37:08] <@AME_Tybae> That will be the next question, Adam, since I know you do have to leave soon
[2008-09-13 19:37:26] <Adam> Sometimes chapters break nicely depending on the gameplay elements.
[2008-09-13 19:37:28] <@AME_Tybae> Ok anyone can step up.
[2008-09-13 19:37:30] <Hugie> I actually had no issues determining a good stopping point for Moonshadows. I think the ending cliff-hanger was one of the highlights...which is mighily ironic.

[2008-09-13 19:37:55] <Adam> DW1 was a dungeon crawl while DW2 was ship focused.
[2008-09-13 19:37:56] <@sirchet> Hunh!
[2008-09-13 19:38:05] <Adam> But DW2 had to stop due to time issues.
[2008-09-13 19:38:06] * @AME_Tybae plots to assassinate Hugie. 
[2008-09-13 19:38:21] <Wyrin> well, the chapter breaks are more defined by the plot for me - it's the cutscenes outro's that need the extra work to help reveal more of the plot and close off the existing chapter
[2008-09-13 19:38:22] <Adam> In reality they work best with no delay between DW2 and DW3.
[2008-09-13 19:39:02] * @AME_Andarian nods (to both Adam and Wyrin)[2008-09-13 19:39:06] <Adam> The chapter breaks in Shadowlords and Dreamcatcher were smoother.
[2008-09-13 19:39:20] <@BGPHughes> me waves
[2008-09-13 19:39:25] <@BGPHughes> or something
[2008-09-13 19:39:36] <@AME_Tybae> Hi Ocanthus. Just in time
[2008-09-13 19:39:41] <@sirchet> *nods to Ocanthus*
[2008-09-13 19:39:44] <Ocanthus> Sorry i'm late
[2008-09-13 19:39:46] <@AME_ActorOfVeil> Hey Hugie. If you don't finish Moonshadows can someone else?
[2008-09-13 19:39:48] <@AME_Tybae> No worries
[2008-09-13 19:40:15] <Hugie> @ActorOfVeil: Hmm. I would have to think about it, I guess.
[2008-09-13 19:40:21] <@AME_Tybae> **********Question***************
[2008-09-13 19:40:36] <@AME_Tybae> Do other folks try to work on multiple endings? What are the challenges you run into[2008-09-13 19:40:47] * AME_BGPHughes has deja vu[2008-09-13 19:41:01] <@AME_BGPHughes> Biggest challenge for me is not having a 'favourite' ending
[2008-09-13 19:41:11] <@AME_Tybae> Oh, yeah, just a note, if you think of a question, just PM me with it and I'll probably get to it. I don't have a large list of questions.
[2008-09-13 19:41:12] <@AME_BGPHughes> and working in a way that sends people predominantly in that direction
[2008-09-13 19:41:25] <Adam> Having the endings flow logically from the player's decision is tricky.
[2008-09-13 19:41:30] <@AME_Tybae> brb
[2008-09-13 19:41:42] <Adam> I liked the two endings in Shadowlords as they weren't obviously good or bad.
[2008-09-13 19:41:42] <@sirchet> making them not to hard for the players to find, hidden endings seem to not be found... PORR
[2008-09-13 19:42:00] <Hugie> I haven't done a whole lot with multiple endings thus far...Moonshadows 2 was going to have dual-plot-paths, but, well, yeah.
[2008-09-13 19:42:03] <@AME_BGPHughes> Yeah - you can't hide the good stuff too deeply, it always gets missed
[2008-09-13 19:42:13] <@sirchet> yup
[2008-09-13 19:42:23] <@AME_BGPHughes> better to put the second rate stuff as optional
[2008-09-13 19:42:24] <Wyrin> Not multiple endings per se - but perhaps trying let the player feel he is driving the ending for his/her own reasons
[2008-09-13 19:42:24] <Adam> I tend to have multiple endings for quests more often than the overall module.
[2008-09-13 19:42:26] <@AME_BGPHughes> (or not have it)
[2008-09-13 19:42:33] <Adam> If you have too many endings, it requires a ton of extra work.
[2008-09-13 19:42:37] <@AME_Andarian> I'm not much of a fan of multiple endings, but that's because I prefer relatively linear storytelling designs.
[2008-09-13 19:42:57] <@AME_BGPHughes> I'm with Adam
[2008-09-13 19:43:08] <Hugie> I agree with Adam -- multiple endings for sidequest stuff is more up my alley.
[2008-09-13 19:43:13] <@AME_Andarian> I tend to like to focus more on variations in the path to the ending
[2008-09-13 19:43:21] * Wyrin nods[2008-09-13 19:43:37] <Hugie> That also makes sequels easier -- you don't have to worry about which ending they got previously.
[2008-09-13 19:43:46] <Ocanthus> i don't try for multiple endings, too much additional work
[2008-09-13 19:43:49] <@AME_Andarian> Yep -- you can use the branch and re-merge plot technique to keep the amount of work from getting out of control
[2008-09-13 19:44:14] <Adam> I have to head out fairly soon . . .
[2008-09-13 19:44:27] <@sirchet> but sometimes the different endings have such very different dialogs
[2008-09-13 19:44:36] <@AME_Tybae> Any parting words, or thanks you'd like to give Adam?
[2008-09-13 19:44:52] <Adam> You can send check or money orders to . . .
[2008-09-13 19:44:54] <Adam>

[2008-09-13 19:45:13] <Ashercon> Hey Adam, we want to have you on the show again!
[2008-09-13 19:45:15] <Hugie> hehe
[2008-09-13 19:45:16] <Adam> Thanks everyone.
[2008-09-13 19:45:17] <@sirchet> visa, mastercard?
[2008-09-13 19:45:21] <Adam> That would be lots of fun.
[2008-09-13 19:45:24] <Adam> Just drop me an e-mail.
[2008-09-13 19:45:29] <@AME_Tybae> Where do I swipe my card?
[2008-09-13 19:45:30] <Ashercon> ok
[2008-09-13 19:45:35] <Adam> I'm off to watch little girls do karate.
[2008-09-13 19:45:37] <@sirchet> heh heh
[2008-09-13 19:45:39] <@AME_BGPHughes> Adam - check your PM, there's a link there
[2008-09-13 19:45:43] <Adam> Have a great weekend all . . .
[2008-09-13 19:45:47] <@AME_BGPHughes> (forums)
[2008-09-13 19:45:48] <Hugie> cya!
[2008-09-13 19:45:49] <@AME_Andarian> Bye Adam
[2008-09-13 19:45:50] <@AME_Tybae> You too Adam
[2008-09-13 19:45:52] <Wyrin> bye
[2008-09-13 19:45:57] <@sirchet> see ya!
[2008-09-13 19:46:06] <Baron_RWS> farewell
[2008-09-13 19:46:07] <@AME_ActorOfVeil> Have a nice day.
[2008-09-13 19:46:08] <Adam> I'll check it when I get a chance . . .
[2008-09-13 19:46:08] <Adam>

[2008-09-13 19:46:13] <Adam> Bye all.