Academy for Modding Excellence

Academy of Modding Excellence Public Forums => Academy for Modding Excellence News => Topic started by: BenWH on October 23, 2008, 08:54:12 AM



Title: News: Dragon Age revealed!
Post by: BenWH on October 23, 2008, 08:54:12 AM
Last week, I got a chance to go over to Bioware's studios in Edmonton and take a look at Dragon Age. Over the next few days (as I work out the NDA), I'll be posting some of my thoughts and experiences, so check out the home page! (http://ame-gda.net)

(http://ame-gda.net/wp-content/uploads/2008/10/da.jpg)


Title: Re: News: Dragon Age revealed!
Post by: kookoo on October 23, 2008, 11:51:35 AM
Wow!!!  That is totally cool!  *suffers from severe jealousy.*  :)  Enjoy yourself, seriously.  I'm actually really looking forward to this game.


Title: Re: News: Dragon Age revealed!
Post by: Tybae on October 23, 2008, 02:12:30 PM
Nice, Ben.  Were you finally able to get some decent bacon? 


Title: Re: News: Dragon Age revealed!
Post by: BenWH on October 23, 2008, 09:53:39 PM
Actually, here's the funny thing: I had some soup with bacon in it and it turned out to be a sort of sorry fatty ham. That said, the breakfast bacon was good - and the toolset even better.


Title: Re: News: Dragon Age revealed!
Post by: Tybae on October 24, 2008, 05:52:52 AM
Ah, Canada.  The land where bacon is ham and Hockey rules all. 


Title: Re: News: Dragon Age revealed!
Post by: BenWH on October 24, 2008, 09:58:24 AM
Part II now posted (http://www.ame-gda.net)...


Title: Re: News: Dragon Age revealed!
Post by: sirchet on October 24, 2008, 11:28:56 AM
Yay Ben!! We have our own celebrity, right here among us. ;)

And if you look closely you can see what Ben looks like. heh heh


Title: Re: News: Dragon Age revealed!
Post by: kookoo on October 24, 2008, 11:34:42 AM
Ahhhhh!  That is so cool.  I am totally jealous.  You have to get us some kinda exclusive info that no one else knows though.  Come on!  Ask David for something cool and exclusive!


Title: Re: News: Dragon Age revealed!
Post by: nereng on October 25, 2008, 03:57:30 AM
Oh, okay! Here's an exclusive question!

Can we create areas???

Oh, forget it!  :D

A less direct one, then! Will the NWN community be mostly dead after they release DA:O? You know, having read the impressions of Ben and the others who were there (Lucky, lucky bastards! GRRR!), I'm kinda guessing me and most other SP modders will vamooze from NWN...

Cheers! :)


Title: Re: News: Dragon Age revealed!
Post by: Andarian on October 25, 2008, 04:54:30 AM
Oh, okay! Here's an exclusive question!

Can we create areas???

Oh, forget it!  :D

Heck, no! Unstrike that question. Did you see any evidence of an area editor?

That's a dealbreaker issue for me. If DA has an area editor, then I'll consider building with it when it comes out. Otherwise, I'll really have no use for it.


Title: Re: News: Dragon Age revealed!
Post by: BenWH on October 25, 2008, 09:17:46 AM
Bioware haven't made any comments on that question - they're just not answering it. Make of that what you will, I just tow the party line on anything not officially released.

*dons flame retardant armour*  :-\


Title: Re: News: Dragon Age revealed!
Post by: Andarian on October 25, 2008, 09:39:08 AM
Bioware haven't made any comments on that question - they're just not answering it. Make of that what you will, I just tow the party line on anything not officially released.

*dons flame retardant armour*  :-\

No need for that -- I won't kill the messenger. :) And I'm sure that there are plenty of folks for whom that's not the kind of issue it is for me. If I learn enough about modeling in the next few years (and can afford the software) it may cease to be as much of an impediment to me as well. I'm just speaking from my current perspective as an amateur modder. If it doesn't have all the tools necessary for an amateur modder to build with, then amateur modders won't build with it.


Title: Re: News: Dragon Age revealed!
Post by: Tybae on October 25, 2008, 09:52:41 AM
*lights Ben on fire for sheer amusement*  (insert evil laugh here)


Title: Re: News: Dragon Age revealed!
Post by: ActorOfVeil on October 25, 2008, 10:11:16 AM

Will the NWN community be mostly dead after they release DA:O? You know, having read the impressions of Ben and the others who were there (Lucky, lucky bastards! GRRR!), I'm kinda guessing me and most other SP modders will vamooze from NWN...


Of course not.

If I've understood coreectly Dragon Age will majorly differ from the world of Dungeon & Dragons. Because D&D is an important part of roleplaying culture and has over 30 years of history it is very unlikely that people would just abandon its rich world.


Title: Re: News: Dragon Age revealed!
Post by: Tybae on October 25, 2008, 10:19:55 AM
I think DA will kill off most of NWN1 and NWN2, but not all of it because of DA not having MP capabilities.  Those who want to play MP will probably stick to NWN1 & NWN2. 


Title: Re: News: Dragon Age revealed!
Post by: BenWH on October 26, 2008, 12:06:36 AM
That sounds about right.

I've posted part 3.


Title: Re: News: Dragon Age revealed!
Post by: nereng on October 26, 2008, 09:55:37 AM
Oh, okay! Here's an exclusive question!

Can we create areas???

Oh, forget it!  :D

Heck, no! Unstrike that question. Did you see any evidence of an area editor?

That's a dealbreaker issue for me. If DA has an area editor, then I'll consider building with it when it comes out. Otherwise, I'll really have no use for it.

It's a dealbreaker issue for me as well, of course, but I struck it becasue I know Ben can't answer that question.  :(

However, reading between the lines and judging from the reactions of those who were there, I surmise that whatever Bioware's solution is, it will be good enough for all of us SP modders.

Hopefully the toolset beta version will be out soon, and then we'll know for sure!

Cheers! :)


Title: Re: News: Dragon Age revealed!
Post by: Maddyanne on October 27, 2008, 08:13:07 PM
Oh dear. I have toolset lust something dreadful.


Title: Re: News: Dragon Age revealed!
Post by: Tybae on October 30, 2008, 09:36:51 AM
*slaps BenWH with a +12 trout of envy*  ;)


Title: Re: News: Dragon Age revealed!
Post by: sirchet on October 30, 2008, 01:14:09 PM
The tool-set demo just shows them adding to an existing area. *crosses fingers and hopes for area creation*


Title: Re: News: Dragon Age revealed!
Post by: Alban on November 02, 2008, 12:47:22 PM
As Sirchet says, the terrain editor is an unheard-of feature in Dragon Age, and it will, how certainly, determine how modder-friendly it will be.

For DLA, it's not too much of a problem, because the team has skilled 3D people. Well, on the other hand, DLA today, who are the members exactly ?

Somehow, it looks to me like DA and Witcher are on the same board, and I must say I find a bit sad it's still an Aurora game we have here, it's a 2002 engine and we're in 2009. For NWN2 it was ok. Today, a bit rustic.


Title: Re: News: Dragon Age revealed!
Post by: BenWH on January 01, 2009, 12:34:36 AM
For DLA, it's not too much of a problem, because the team has skilled 3D people. Well, on the other hand, DLA today, who are the members exactly ?

That's a good question!

I don't know much about engines, but I'm pretty sure DA is not using the Aurora engine. I think it looks like a completely different game (except the oversized armour parts that seems to be an obsession).


Title: News Dragon Age revealed
Post by: assotoda73 on October 14, 2009, 03:07:25 PM
Im disappointed that Dragon Age has taken such a backseat.  I was wating for more details and such but now all you just hear about Mass Effect on the Bioware site.  The new game looks good, but we have been wating for a BG3 type game for quite some time.


Title: Re: News Dragon Age revealed
Post by: Tybae on October 15, 2009, 09:35:10 AM
Im disappointed that Dragon Age has taken such a backseat.  I was wating for more details and such but now all you just hear about Mass Effect on the Bioware site.  The new game looks good, but we have been wating for a BG3 type game for quite some time.

Agreed, but that's probably because ME: 2 is coming out before DA: O and the original ME was a huge hit in the gaming world, DA: O is unproven atm, so Bioware is better served by betting on the sure thing than the risky untested one. 


Title: Re: News Dragon Age revealed
Post by: Invisig0th on October 18, 2009, 11:27:34 AM
Agreed, but that's probably because ME: 2 is coming out before DA: O

Not sure if this is true. Amazon is currently saying that DA:O is scheduled for release on Nov 3 2009 and ME2 is scheduled for release on Jan 26 2010. If those dates are anywhere near accurate,  it looks like DA:O hits the streets long before ME2.

As for the earlier comments about builders jumping ship when DA:O arrives -- don't be so sure.  For people who are mostly content with making modules using the content that comes with the game, you're probably right.

However, for those of us who insist on using a lot of model-based custom content in our modules, DA:O will have the same fundamental problem as NWN2: very very little in the way of model-related custom content that can be achieved by non-modelers.  With NWN1 a non-modeler can fairly easily apprioriate, adjust and reskin using similar existing models.  For example, as a non-modeler, I was able to cobble together a complete githyanki dynamic race using  just Textpad and NWN Armory.

http://nwvault.ign.com/View.php?view=Screenshots.Detail&id=184

Even several years after release, that kind of thing is not remotely possible with NWN2 without the assistance of a pro modeler or a very experienced amatuer modeler. For this reason, NWN1 will still be the tool of choice for many hobbyists for at least the near future.

[Edit -- just realized that the "earlier comments" I mentioned were posted in Oct 2008, not Oct 2009.]


Title: Re: News Dragon Age revealed
Post by: Andarian on October 18, 2009, 12:48:33 PM
Not sure if this is true. Amazon is currently saying that DA:O is scheduled for release on Nov 3 2009 and ME2 is scheduled for release on Jan 26 2010. If those dates are anywhere near accurate, it looks like DA:O hits the streets long before ME2.

I haven't been following Mass Effect, but I'm very closely plugged in on the news about Dragon Age. As of now, as far as I know all indications are that it's fully on track for the scheduled release in first week of November.

Quote
As for the earlier comments about builders jumping ship when DA:O arrives -- don't be so sure... for those of us who insist on using a lot of model-based custom content in our modules, DA:O will have the same fundamental problem as NWN2: very very little in the way of model-related custom content that can be achieved by non-modelers... Even several years after release, that kind of thing is not remotely possible with NWN2 without the assistance of a pro modeler or a very experienced amatuer modeler. For this reason, NWN1 will still be the tool of choice for many hobbyists for at least the near future.

I strongly agree with Invisig0th here, and it's one of the reasons why I'm still planning to finish Sanctum of the Archmage: The Miracle Worker in Neverwinter Nights 1. It's also the main reason why I was never able to convince myself to make the transition to NWN2. Although my current plan is to build Part III of the saga ("The Alliance") in Dragon Age, that won't happen before a year from now at the earliest. And it'll also depend significantly on whether some important custom content that I will need for the saga, and which is currently available to me in NWN1, will be available for DA by that time. If it's not, then I'll be finishing it in NWN1.

For NWN2, this situation was complicated by the fact that Obsidian chose a proprietary graphics format ("Granny") for their models, and didn't make providing modeling tools for it a high priority. The Exportron didn't come out until about a year after release, only supported 3DSMax, and from what I heard it promptly became obselete with the next release of it. In NWN1, modelers can use GMax and don't have to spend several thousand dollars on a 3D modeling tool to create custom content. And for builders who are looking to create original stories and need original custom content to go with them -- as I do with Sanctum of the Archmage -- that is a very important consideration.

The availability of that custom content for Dragon Age will depend a great deal on how Bioware handles providing the necessary modeling tools to the custom content community. The only things that I can say about that right now are that from everything I've seen, Bioware appears to be very much aware of the importance of this issue, and that they are making a significant effort to provide a broad array of CC tools available to builders. We won't know for sure how that will all play out for a while yet, but I do have some optimism that it will work out better than it did for NWN2.