<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.3.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>Academy for Modding Excellence</title>
	<link>http://www.ame-gda.net/Home</link>
	<description>Golden Dragon Awards for Neverwinter Nights builders</description>
	<pubDate>Sat, 07 Apr 2012 21:59:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
	<language>en</language>
			<item>
		<title>AME Spring 2012 Quarterly Review</title>
		<link>http://www.ame-gda.net/Home/?p=177</link>
		<comments>http://www.ame-gda.net/Home/?p=177#comments</comments>
		<pubDate>Sat, 07 Apr 2012 21:59:20 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[Award Specific]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=177</guid>
		<description><![CDATA[The AME is pleased to announce the results of our Spring 2012 Quarterly review! 
Christopher Escalante  has won the 2009 Joint Best Sound or Music Award for his body of work published to the Neverwinter Nights Vault in 2009. From heroic to sad and light guitar to serious piano, Christopher delivers a wide range of [...]]]></description>
			<content:encoded><![CDATA[<p>The AME is pleased to announce the results of our Spring 2012 Quarterly review! <a href="http://nwvault.ign.com/View.php?view=User.Profile&amp;id=186623" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.Profile&amp;id=186623"></a></p>
<p><a href="http://nwvault.ign.com/View.php?view=User.Profile&amp;id=186623" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.Profile&amp;id=186623">Christopher Escalante</a>  has won the <u><em>2009 Joint Best Sound or Music Award</em></u> for his body of work published to the Neverwinter Nights Vault in 2009. From heroic to sad and light guitar to serious piano, Christopher delivers a wide range of musical themes that  provoke the listener and provide excellent resources for builders in developing a module score.</p>
<p>The <u>NWN1 Best Conversion or Remake Module Award (2008-2011) </u>has completed the nominations phase and qualified to enter the finals. The finalists are:</p>
<ul>
<li><a href="http://nwvault.ign.com/View.php?view=modules.detail&amp;id=5963" target="_blank" title="The Accursed Tower">The Accursed Tower</a>, by Udasu</li>
<li><a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5877" target="_blank" title="S4 - The Lost Caverns of Tsojcanth">S4 - The Lost Caverns of Tsojcanth</a> by SirOtus</li>
<li><a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=6131" title="FA1 - Halls of the High King" target="_blank">FA1 - Halls of the High King</a> by Udasu</li>
</ul>
<p>We&#8217;re also pleased to announce the first of the finalists in the AME&#8217;s new &#8220;Special Recognition Award Series&#8221; for Neverwinter Nights 1. Spanning the entire history of NWN1 rather than only recent years, each <em>Special Recognition Award</em> will focus on a different theme. The first of the series to enter the finals is <em><u>NWN1 Special Recognition Award: Module Series</u></em>, and the finalists are:</p>
<ul>
<li><a href="http://www.aielundsaga.com/" target="_blank" title="The Aielund Saga">The Aielund Saga</a> by Savant</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=4984" title="The Bastard of Kosigan by Fabien Cerutti" target="_blank">The Bastard of Kosigan</a> by Fabien Cerutti</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=5693" title="Prophet" target="_blank">Prophet</a> by Baldecaran</li>
</ul>
<p>Two other Special Recognition Awards are currently in the AME Nominations Phase. These are <u><em>NWN1 Special Recognition: Coffebreak Module</em></u> (for short modules that can be played in an hour or less), and  <u><em>NWN1 Special Recognition: Original Setting</em></u> (for creativity in creating a unique module world or setting).</p>
<p>Congratulations to all the Finalists and Winners!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=177</wfw:commentRss>
		</item>
		<item>
		<title>NWN1 2011 AME Cycle GDA Winners Announced!</title>
		<link>http://www.ame-gda.net/Home/?p=176</link>
		<comments>http://www.ame-gda.net/Home/?p=176#comments</comments>
		<pubDate>Sun, 15 Jan 2012 15:55:45 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=176</guid>
		<description><![CDATA[The Academy for Modding Excellence is pleased to announce the Golden Dragon Award winners for the NWN1 2011 AME cycle!
Golden Dragon Award Winners for the NWN1 2011 AME Cycle 
This cycle included awards for works released in 2010. Feel free to use the thread below to discuss the nominees and the awards, and congratulations to [...]]]></description>
			<content:encoded><![CDATA[<p>The Academy for Modding Excellence is pleased to announce the Golden Dragon Award winners for the NWN1 2011 AME cycle!</p>
<p><a href="http://www.ame-gda.net/Home/?page_id=175" title="2011 AME Cycle GDA Winners">Golden Dragon Award Winners for the NWN1 2011 AME Cycle </a></p>
<p>This cycle included awards for works released in 2010. Feel free to use the thread below to discuss the nominees and the awards, and congratulations to all the winners!</p>
<p><a href="http://www.ame-gda.net/forums/index.php?topic=1159.0" title="NWN1 2011 AME Cycle GDA Finalists and Winners Discussion thread">AME 2011 Cycle GDA Finalists and Winners Discussion thread</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=176</wfw:commentRss>
		</item>
		<item>
		<title>Summer 2011 NWN and NWN2 Finalists</title>
		<link>http://www.ame-gda.net/Home/?p=167</link>
		<comments>http://www.ame-gda.net/Home/?p=167#comments</comments>
		<pubDate>Wed, 21 Sep 2011 00:35:01 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=167</guid>
		<description><![CDATA[The Academy for Modding Excellence is pleased to announce the Summer 2011 finalists for the Golden Dragon Awards for Neverwinter Nights and Neverwinter Nights 2!
NWN1 2010 Community Contribution Award 

The Neverwinter Nights Podcast  &#8212; The only podcast devoted to the Neverwinter Nights roleplaying  games, it does absolutely invaluable work in creating a sense [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.ame-gda.net//" _fcksavedurl="http://www.ame-gda.net/">Academy for Modding Excellence</a> is pleased to announce the Summer 2011 finalists for the Golden Dragon Awards for Neverwinter Nights and Neverwinter Nights 2!</p>
<p><strong><u>NWN1 2010 Community Contribution Award</u></strong><strong><u> </u></strong></p>
<ul>
<li><a href="http://www.nwnpodcast.com/" _fcksavedurl="http://www.nwnpodcast.com/">The Neverwinter Nights Podcast</a>  &#8212; The only podcast devoted to the Neverwinter Nights roleplaying  games, it does absolutely invaluable work in creating a sense of a  community that is still thriving, still producing things, and still  worth getting excited about.</li>
<li><a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=7848" _fcksavedurl="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=7848">NWNCQ by Chico400</a>  &#8212; This amazing piece of work completely revamps most of the default  Bioware tilesets. An essentially &#8220;drop-in&#8221; update, it allows modders to  quickly, easily, and radically update and improve the look of areas  built using them the default game resources.</li>
<li><a href="http://social.bioware.com/forum/1/topic/191/index/3254793" _fcksavedurl="../../../forum/1/topic/191/index/3254793">The Custom Content Challenge</a>  &#8212; This outstanding contribution has breathed new life into the NWN  community, inspiring and encouraging both CC veterans and beginners  alike to produce custom content on a regular, nearly monthly basis for  themed compilations of brand new, high quality work.</li>
</ul>
<p><strong><u>NWN1 2010 Veteran Author Award: Modules </u></strong></p>
<ul>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=5693" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=5693">Baldecaran</a>  &#8212; Author of the highly acclaimed Hall of Fame modules &#8220;The Cave of  Songs&#8221; and &#8220;Honor Among Thieves&#8221;, he&#8217;s been providing the community with  quality modules since 2003. His chef-d&#8217;oeuvre, the continueing  &#8220;Prophet&#8221; series, features one of the most clever and intriguing plots  ever seen in a NWN module, the equivalent of a perfect page-turner.</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=4984" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=4984">Fabien Cerutti</a>  &#8212; His genuinely original and extensive series about &#8220;The Bastard of  Kosigan&#8221; (translated from French by Ginni Swanton) steeps in a real  knowledge of and appreciation for European history, with lots of complex  ideas, roleplaying opportunities and witty dialogue. He&#8217;s seriously  committed to the series and his enthusiasm and dedication shine through  in all of his work.</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=79355" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=79355">Andarian</a>  &#8212; &#8220;Sanctum of the Archmage&#8221; is an ambitious story with a  rich setting that&#8217;s heavy on character interaction and believable  romance, and another of its prominent features is the ongoing support and  high level of polish. Andarian has regularly upgraded and completely  overhauled the available chapters over the years, which now include some of the community&#8217;s best available custom content.</li>
</ul>
<p><strong><u>NWN1 2010 Veteran Author Award: Custom Content </u></strong></p>
<ul>
<li><a href="http://nwvault.ign.com/View.php?view=User.Profileid=59802" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.Profileid=59802">Lord of Worms</a>  – is widely recognized in the NWN community as one of the finest CC  builders in its long and illustrious history. He&#8217;s a three time GDA  finalist for Undersea Tiles in 2006, Seasonal Forest in 2007, LOW&#8217;s Creature Pack in 2008, and winner of the NWN 2007 Best Tileset GDA for his legendary Seasonal Forest tileset.</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.Profileid=108290" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.Profileid=108290">Six_Six_Six</a>   – Gavin &#8220;Sixes Thrice&#8221; Jones is in the forefront of excellence of   tileset building in NWN. He works tirelessly and diligently to produce   the finest work in NWN and is the author of Wildwoods, Wildlands &amp;  Wildlands Winter, Undead Redux 2, Dwarven Chasms / Catecombs / Dwarven  Lands / Deep Dungeon / Undercity Sewers, and Colossal Arena / Spectral  Woods / Rural Interior.</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing%20id=63095" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.EntriesListing%20id=63095">Helvene</a>   – Helvene has shared her work with the NWN community since 2006 - a lot   of it tileset-related (original, reskins, merges and fixes) but also   placeables with very nice texture work. Her 2006 reskins of (and additions   to) BioWare&#8217;s Castle Interior tileset include <strong>White Marble Castle</strong> and <strong>Arcanum Castle</strong>. Her <strong>Maze</strong>   (2006) is a limited set with few tiles, but with beautiful mosaic textured walls, and a mini map version of empty squares that prevents the   players from cheating their way out. She is the author of the famous <strong>Wood Elven Interiors</strong> tileset (2006/07) that&#8217;s also part of CEP 2 now, as well as the <strong>Suspended City</strong> (2008/09) tileset.</li>
</ul>
<p><strong><u>NWN1 2010 Best Tileset Award (by Andarian)<br />
</u></strong></p>
<ul>
<li><a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=7947" _fcksavedurl="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=7947">Wild Woods by Sixesthrice</a>  &#8212; This is a truly extraordinary NWN tileset, both in terms of visual  quality and creative use of effects. Wild Woods is gorgeous, effective,  and has an efficient design that doesn&#8217;t try to be everything &#8212;  allowing for greater depth to the design as a result.</li>
<li><a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=7750" _fcksavedurl="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=7750">Senemenelas&#8217; Underdark Tileset</a>  &#8212; This tileset package brings Terror back to BioWare&#8217;s tamed  Underdark, along with both claustrophobia and agoraphobia. Vast halls  and caverns or deep dungeons, large or narrow staircases, well of souls  and irradiating mushrooms - Senemenelas&#8217; tileset finally offers us a  convincing impression of what the Underdark really must feel like.</li>
<li><a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=8006" _fcksavedurl="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=8006">Roman City Tileset by Zwerkules</a>  &#8212; Part of the November 2010 Custom Content Challenge, this tileset  looks good and has a number of original features in it. Zwerkules  tilesets excel not just in how they look, though, but how well they  play. Form and Function are well linked in his work.</li>
</ul>
<p><strong><u>Joint NWN1/NWN2 2009 Best Sound/Music Award</u></strong><a href="http://nwvault.ign.com/View.php?view=User.Profile&amp;id=186623" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.Profile&amp;id=186623"></a></p>
<ul>
<li><a href="http://nwvault.ign.com/View.php?view=User.Profile&amp;id=186623" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.Profile&amp;id=186623">Christopher Escalante</a>  (author body of work nomination) - Christopher often works variations on a common theme.  From a modder&#8217;s perspective that&#8217;s actually incredibly helpful because  it allows choosing an underlying theme for some aspect of your mod, and  then using different variations on it in different situations and  circumstances as appropriate (much as one would do in scoring a movie). From  the light guitar to the more serious piano, heroic, call to arms and  sad themes, Christopher delivers a wide range of musical themes that  provoke the listener to lean forwards in anticipation!</li>
<li><a href="http://nwvault.ign.com/View.php?view=Sounds.Detail&amp;id=727" _fcksavedurl="http://nwvault.ign.com/View.php?view=Sounds.Detail&amp;id=727">&#8220;Outcast&#8221; by J &#8216;Wildfire&#8217; Town</a>  (individual composition nomination) - &#8220;This conjured images in my head immediately.  At first I thought of  Faeries, then as the piece went on, I pictured walking through a forest.   The pictures fit together, which is a sure indication that the music  has no jarring qualities.&#8221; Simply beautiful, soft and unobtrusive  but still memorable, creating great atmosphere - soothing, sad or  strange. Great music like this just serves to remind us how poor the  engine is for allowing us to properly choreograph game play.</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=59530" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=59530">Travis &#8220;Darklord Snafe&#8221; Richards</a>   (author body of work nomination) - Mr. Richards has been an active musical contributor to the NWN  community for a long time, and has continued that tradition through 2009. Always experimenting and striving to  improve on his works, Travis&#8217; compositions range from the battle theme,  lullaby&#8217;s, triumph, remorse, love, sadness and much more. There is  something for every scenario and his creative flow is constant.</li>
</ul>
<p><strong><u>NWN2 2009 Veteran Author Award</u></strong></p>
<ul>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=150503" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=150503">Azenn </a>&#8211; Azenn won the AME&#8217;s Debut Author Award in 2009 for <em>Asphyxia</em>. He&#8217;s now earned a Veteran Author nomination as well for his 2009 module, <a href="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=389" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=389"><em>Live Forever</em></a> &#8212; a story based module with thought-provoking ideas and entertaining characters.</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=13323" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=13323">John McA</a> &#8212; John McA released the module <a href="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=13323&amp;id=380" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=13323&amp;id=380"><em>Hyborean Hack</em></a>  in 2009. A prolific &#8220;crossover&#8221; author from NWN1, his Conan Chronicles  modules were notable for their excellent storytelling and sense of  drama.</li>
<li><a href="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=694" _fcksavedurl="http://nwvault.ign.com/View.php?view=User.EntriesListing&amp;id=694">Markus &#8220;Wayne&#8221; Schlegel</a> &#8212; A prolific author of both NWN1 and NWN2 modules, Markus released the NWN2 module <a href="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=694&amp;id=377" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=694&amp;id=377"><em>Lolthanchwi</em></a>  in 2009. He has also been recognized for his excellent NWN2 work in the  past with the 2007 GDA for Most Replayable module for Pool of Radiance  Remastered.</li>
</ul>
<p><strong><u>NWN2 2009 Best Storytelling Module Award</u></strong></p>
<ul>
<li><a href="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=376" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=376">Dark Waters III</a> - Dark Waters presents a complex story set in a custom world with an  extensive history, and a quest to save the world by solving an ancient  mystery from another time. It has many many unique and innovative  gameplay elements, but at its core is an ambitious tale that helped to  set a new storytelling standard for NWN2 modding.</li>
<li><a href="http://nwvault.ign.com/View.php?view=NWN2Reviews.Detail&amp;id=53" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2Reviews.Detail&amp;id=53">Sands of Solvheil III: Crusaders of Shalihir</a> -  that my main appreciation for this author&#8217;s work springs from his  embrace of adventuring as &#8220;aggressive archaeology&#8221;.  There&#8217;s often a sense in games that &#8220;story&#8221; is the thing that happens with all the  words. What makes this module stand out is the way the story is  embedded in the places you visit, often more so than in conversations  you have or books you read - to make a story not just something the player reads, but something the  player can walk around and look at.</li>
<li><a href="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=379" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=379">Serene</a> - One of the longest NWN2 modules out there, and a pure  storytelling one &#8212; with a great story as its main focus, plot twists and lots of  characters with well developed personalities.</li>
</ul>
<p><strong><u>NWN2 2009-2010 Best Roleplaying Module Award</u></strong></p>
<ul>
<li><a href="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=376" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=376">Dark Waters 3</a> - The conclusion to Adam Miller&#8217;s epic NWN2 saga, Dark Waters 3 has many many unique and innovative  gameplay elements, including strong roleplay options.</li>
<li><a href="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=405" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=405">Trinity</a> - Trinity has a strong &#8220;old-school&#8221; feel reminiscent of a P&amp;P game. It features different quest paths, custom  abilities like jumping and climbing, lovely music, awesome custom loadscreens, wonderful looking areas, a nice  story &amp; interesting companions.</li>
<li><a href="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=452" _fcksavedurl="http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;id=452">The Maimed God Saga</a> - &#8220;This is a module for Clerics of Tyr. It has a great story and dialogues, but roleplaying is also great because it makes you <em>feel</em> like a  real Cleric, not just a buffed up warrior with some spells. You have to  pray in altars, you can use spells in conversations and use them to  advance or complete quests, there are many skill checks, and also  important moral decisions about what is just and what isn&#8217;t.&#8221;</li>
</ul>
<p>Congratulations  to all of the finalists! In the coming days and weeks   we&#8217;ll be posting the rest of the  finalists for those awards, new   categories as they are identified,  and, of course, the winners.</p>
<p>The  Academy for Modding Excellence is actively recruiting for new  members to  help us in our mission to give recognition to the content  creators who  keep this great community alive. Thanks to those of you  who have already  answered our <a href="http://social.bioware.com/forum/1/topic/195/index/7500088/" _fcksavedurl="../../../forum/1/topic/195/index/7500088/">Call for Volunteers</a>! If you are an avid NWN1   player, modder or reviewer, and think you  might be interested in helping   with the AME&#8217;s mission, then please  feel free to contact me (andarian   at ame-gda dot net) about joining or  learning more about the AME panel.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=167</wfw:commentRss>
		</item>
		<item>
		<title>AME 2011 Call for Volunteers</title>
		<link>http://www.ame-gda.net/Home/?p=166</link>
		<comments>http://www.ame-gda.net/Home/?p=166#comments</comments>
		<pubDate>Fri, 22 Jul 2011 09:30:48 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=166</guid>
		<description><![CDATA[I would like to take this opportunity to invite members of the  Neverwinter Nights and Neverwinter Nights 2 communities to consider  volunteering to join the Academy for Modding Excellence, or AME.
For  those who may not know, the AME is a group of community players,  builders, and reviewers who are dedicated to [...]]]></description>
			<content:encoded><![CDATA[<p>I would like to take this opportunity to invite members of the  Neverwinter Nights and Neverwinter Nights 2 communities to consider  volunteering to join the <a href="http://www.ame-gda.net//" target="_blank">Academy for Modding Excellence</a>, or AME.</p>
<p>For  those who may not know, the AME is a group of community players,  builders, and reviewers who are dedicated to RPG &#8220;modding.&#8221; We award the  annual <a href="http://www.ame-gda.net/Home//?page_id=4" target="_blank">Golden Dragon Awards</a>, or GDAs, in recognition of excellence in module and custom content design for <a href="http://www.ame-gda.net/Home//?page_id=6" target="_blank">NWN</a> and <a href="http://www.ame-gda.net/Home//?page_id=90" target="_blank">NWN2</a>.  Our members turn their passion for NWN modding, including playing,  building and reviewing modules and custom content, into an opportunity  to support the players, and to give recognition to the content creators,  who keep this great community alive.</p>
<p>Despite the aging of the  NWN communities, we in the AME believe that these games still have some  life and interest left in them. We also believe that the AME mission  would be a valuable one to at least consider expanding at some point in  the future to other moddable games, such as Bioware&#8217;s Dragon Age. For  the last couple of years, however, the AME roster has been declining due  to members moving on from the community or to other projects, and to  fewer new members joining each year. This has made it increasingly  difficult for us to meet our goals for awarding the GDAs &#8212; especially  for NWN2, which we had to forego entirely last year due to lack of  particpation. For that reason, I would like to take this opportunity to  issue a special appeal to members of the NWN and NWN2 communities to  consider joining the AME, and helping us to maintain what we consider to  be a valuable community tradition: awarding the AME Golden Dragon  Awards for Achievements in Modding Excellence.</p>
<p>One of the  perennial responses that we&#8217;ve always received to invitations to join  the AME has been that, while interesting, it sounded like it would be  more work than they could afford the time for. In past years, this has  been a legitimate concern: the AME has had an often considerable  workload, especially with the sometimes limited number of members  available to do it. So upon re-assuming the Chairman&#8217;s position earlier  this year, I undertook to reorganize the AME&#8217;s rules and procedures to  try to make them significantly more friendly toward potential members  who would like to participate in the awards, but who may have limited  time with which to do so. I believe that with these changes, helping to  fulfill the AME mission is something that individuals with limited time  would be able to undertake effectively.</p>
<p>To help explain how the AME and its new procedures work, I&#8217;ve posted the following summary:</p>
<p align="center">
<blockquote><p><a href="http://www.ame-gda.net/AME_Files/AME_Overview2011.pdf" target="_blank">Overview for Prospective Members of The Academy For Modding Excellence (AME)</a></p></blockquote>
<p>The  basics are fairly straightforward. The AME maintains a running &#8220;queue&#8221;  of award categories that are currently being worked on, which move  through several stages &#8212; starting with &#8220;Nominations,&#8221; then proceeding  to &#8220;Finals,&#8221; and finally to &#8220;Awarded.&#8221; At the end of each quarter, each  award category is checked for eligibility to move from one stage to the  next. For example, a category with four or more nominations having three  or more seconding votes each will have the top three nominees proceed  to the finals. Members can work on whatever categories they are  interested in, with whatever time they have available. Which awards  proceed through the stages to being finally awarded, and at what pace,  will depend on member interests and choices regarding which categories  to work on. Categories include things like &#8220;Best Storytelling Module,&#8221;  &#8220;Best Custom Content,&#8221; &#8220;Debut Author,&#8221; and so on.</p>
<p>Member  eligibility for the AME basically depends on having some experience as a  player, builder, or reviewer for one of the games and some of the  categories that the AME covers. The main qualifications for membership  are:</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt">
<li>A genuine enthusiasm for the game and modding community that they serve;</li>
<li>Experience as a player, builder, or reviewer of modding content for their game; and</li>
<li>An ability to carry out the AME’s mission of giving awards for modding excellence in a responsible and trustworthy manner.</li>
</ul>
<p>I  hope that some of you will consider volunteering to join the AME. If  anyone is interested in or has questions about the AME or about AME  membership, please feel free to email me (at andarian at ame-gda dot net), or to post followups here, or on our forum thread:</p>
<p><a href="http://www.ame-gda.net/forums/index.php?topic=998.0" target="_blank">AME 2011 Call for Membership</a></p>
<p>Sincerely,</p>
<p>Andarian<br />
Current Chairman, <a href="http://www.ame-gda.net//" target="_blank">The Academy for Modding Excellence</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=166</wfw:commentRss>
		</item>
		<item>
		<title>AME Forums Site Maintenance</title>
		<link>http://www.ame-gda.net/Home/?p=165</link>
		<comments>http://www.ame-gda.net/Home/?p=165#comments</comments>
		<pubDate>Mon, 03 Jan 2011 15:10:20 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=165</guid>
		<description><![CDATA[The recent AME Forums maintenance is now complete. If anyone notices any problems, please let me know. Barring any reports of problems, I&#8217;m officially declaring them to be back online.
-  Andarian, AME Site Admin
]]></description>
			<content:encoded><![CDATA[<p>The recent AME Forums maintenance is now complete. If anyone notices any problems, please let me know. Barring any reports of problems, I&#8217;m officially declaring them to be back online.</p>
<p>-  Andarian, AME Site Admin</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=165</wfw:commentRss>
		</item>
		<item>
		<title>AME NWN1 2009 Golden Dragon Winners Announced!</title>
		<link>http://www.ame-gda.net/Home/?p=164</link>
		<comments>http://www.ame-gda.net/Home/?p=164#comments</comments>
		<pubDate>Thu, 25 Nov 2010 00:02:15 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[Award Specific]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=164</guid>
		<description><![CDATA[The Academy for Modding Excellence is pleased to announce the NWN1 Golden Dragon Award winners for 2009:
NWN1 AME Golden Dragon Award Winners for 2009
Also, please feel free to visit our our forums for information and discussion about the AME 2009 awards:
AME 2009 GDA Finalists and Winners Discussion Thread
Andarian
AME Site Admin
]]></description>
			<content:encoded><![CDATA[<p>The Academy for Modding Excellence is pleased to announce the NWN1 Golden Dragon Award winners for 2009:</p>
<p><a href="http://www.ame-gda.net/Home/?page_id=163">NWN1 AME Golden Dragon Award Winners for 2009</a></p>
<p>Also, please feel free to visit our our forums for information and discussion about the AME 2009 awards:</p>
<p><a href="http://www.ame-gda.net/forums/index.php?topic=932.0">AME 2009 GDA Finalists and Winners Discussion Thread</a></p>
<p>Andarian<br />
AME Site Admin</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=164</wfw:commentRss>
		</item>
		<item>
		<title>AME NWN1 2009 Golden Dragon Finalists Announced!</title>
		<link>http://www.ame-gda.net/Home/?p=162</link>
		<comments>http://www.ame-gda.net/Home/?p=162#comments</comments>
		<pubDate>Sat, 02 Oct 2010 15:26:46 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[Award Specific]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=162</guid>
		<description><![CDATA[The Academy for Modding Excellence is pleased to announce the NWN1 Golden Dragon Award finalists for 2009:
NWN1 AME Golden Dragon Award Finalists for 2009
Also, please feel free to visit our our forums for information and discussion about the AME 2009 awards:
AME 2009 GDA Finalists and Winners Discussion Thread
Andarian
AME Site Admin
]]></description>
			<content:encoded><![CDATA[<p>The Academy for Modding Excellence is pleased to announce the NWN1 Golden Dragon Award finalists for 2009:</p>
<p><a href="http://www.ame-gda.net/Home//?page_id=161">NWN1 AME Golden Dragon Award Finalists for 2009</a></p>
<p>Also, please feel free to visit our our forums for information and discussion about the AME 2009 awards:</p>
<p><a href="http://www.ame-gda.net/forums/index.php?topic=932.0">AME 2009 GDA Finalists and Winners Discussion Thread</a></p>
<p>Andarian<br />
AME Site Admin</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=162</wfw:commentRss>
		</item>
		<item>
		<title>AME on the Neverwinter Nights Podcast</title>
		<link>http://www.ame-gda.net/Home/?p=160</link>
		<comments>http://www.ame-gda.net/Home/?p=160#comments</comments>
		<pubDate>Sat, 27 Feb 2010 15:23:06 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=160</guid>
		<description><![CDATA[Last Tuesday, Andarian and I recorded with Jay, Trey and Striker B from the Neverwinter Nights Podcast.  We discussed coming changes in the awards, leadership and all around questions to inform the public on what to expect from the AME this year.  Please check it out and let us know what you think.
Neverwinter Nights Podcast [...]]]></description>
			<content:encoded><![CDATA[<p>Last Tuesday, Andarian and I recorded with Jay, Trey and Striker B from the Neverwinter Nights Podcast.  We discussed coming changes in the awards, leadership and all around questions to inform the public on what to expect from the AME this year.  Please check it out and let us know what you think.</p>
<p><a href="http://www.nwnpodcast.com/nwnp/index.php/2010/02/26/nwnp-episode-125-ame-2009-cycle-begins">Neverwinter Nights Podcast Episode 125</a></p>
<p>Tybae, AME Chairman</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=160</wfw:commentRss>
		</item>
		<item>
		<title>The 2009 Cycle for the Golden Dragon Awards Has Started</title>
		<link>http://www.ame-gda.net/Home/?p=159</link>
		<comments>http://www.ame-gda.net/Home/?p=159#comments</comments>
		<pubDate>Sun, 17 Jan 2010 04:19:54 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=159</guid>
		<description><![CDATA[Greetings folks. We have officially started our new cycle for Golden Dragon  Awards. We have made a few changes to the awards this year that will be  beneficial to everyone. Some of the changes include:

The Veteran Author Award has  been modified to include extensive updates to current releases.
We have changed the award [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings folks. We have officially started our new cycle for Golden Dragon  Awards. We have made a few changes to the awards this year that will be  beneficial to everyone. Some of the changes include:</p>
<ul>
<li>The Veteran Author Award has  been modified to include extensive updates to current releases.</li>
<li>We have changed the award  system to reflect 2 types of categories: Core and Non-Core.</li>
<li>We have added  an International Recognition Award.</li>
<li>We have added a new position to the AME  Ranks: Dragon Age Leader.</li>
</ul>
<p>To read the full article click <a href="http://www.ame-gda.net/forums/index.php?topic=759.msg7138#new&gt;" title="The 2009 Cycle for the Golden Dragon Awards Has Started" target="_blank">here</a>.</p>
<p>Posted by Andarian for AME Chairman Tybae</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=159</wfw:commentRss>
		</item>
		<item>
		<title>A New AME Chairman for 2010</title>
		<link>http://www.ame-gda.net/Home/?p=158</link>
		<comments>http://www.ame-gda.net/Home/?p=158#comments</comments>
		<pubDate>Thu, 24 Dec 2009 14:24:29 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ame-gda.net/Home/?p=158</guid>
		<description><![CDATA[Now that we&#8217;re approaching a new year and beginning preparation for a new awards cycle, it&#8217;s time for me to announce that I&#8217;m stepping down as Chairman of the AME. After a call for volunteers and a vote, I&#8217;m pleased to announce that 2009 Vice-Chairman Tybae has been elected as the new Chairman of the Academy [...]]]></description>
			<content:encoded><![CDATA[<p>Now that we&#8217;re approaching a new year and beginning preparation for a new awards cycle, it&#8217;s time for me to announce that I&#8217;m stepping down as Chairman of the AME. After a call for volunteers and a vote, I&#8217;m pleased to announce that 2009 Vice-Chairman Tybae has been elected as the new Chairman of the Academy for Modding Excellence.</p>
<p>Although I will be remaining as a member of the AME with a minimal workload, I also have a set of very ambitious plans that I need to start focusing more of my time and energy on during the coming year. Among them are a serious return to my modding and writing work, and to development of my <em>Sanctum of the Archmage</em> Saga. That will involve finishing the current part (<em>The Miracle Worker</em>) in NWN, as well as developing the final part (<em>The Alliance</em>) in Dragon Age. I&#8217;m in the process of forming a modding team to undertake those projects, so it&#8217;ll be a lot of work and I&#8217;m taking it very seriously.</p>
<p>I&#8217;ve known and worked with Tybae about two years now, and I can definitely say that the AME is in good hands with him. Congratulations, Tybae, and best of luck!</p>
<p>Andarian</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ame-gda.net/Home/?feed=rss2&amp;p=158</wfw:commentRss>
		</item>
	</channel>
</rss>

